“A dynamic system for controlling the head movement and gaze of virtual characters” by Gifford, Zhang and Marsh

  • ©Timothy D. Gifford, Zhenxiang Zhang, and Kerry L. Marsh

Conference:


Type:


Title:

    A dynamic system for controlling the head movement and gaze of virtual characters

Presenter(s)/Author(s):



Abstract:


    Creating virtual characters with natural movements is a challenging problem. Users are very aware of how people in general move when interacting based on a lifetime of experience. Unintentionally unnatural movements can adversely affect the experience of the participant. Computationally intensive techniques for calculating dynamic movements can cause the system to run slowly, reducing the frame rate or the performance of the avatar within the simulation. Our system provides a simple implementation that enables precise individual control of multiple avatars.

References:


    1. Bailenson, J. N., Beall, A. C. and Blascovich, J. 2002. Gaze and task performance in shared virtual environments. The Journal of Visualization and Computer Animation, 13, 313–320.
    2. Guerrero, L. K., DeVito, J. A., & Hecht, M. L. 1999. The nonverbal communication reader: Classic and contemporary readings. Prospect Hills, Il: Waveland Press.
    3. M. Garau, M. Slater, S. Bee, and M. A. Sasse. 2001. The impact of eye gaze on communication using humanoid avatars. In Proceedings SIGCHI Conference on Human Factors in Computing Systems (CHI-01), 309–316.


ACM Digital Library Publication:



Overview Page: