“3D Modeling Method by Drawing Freeform Stroke on Two Coordinate Planes” by Murakami, Fujimura, Kuroda and Imamura

  • ©Chihiro Murakami, Makoto Fujimura, Hideo Kuroda, and Hiroki Imamura

  • ©Chihiro Murakami, Makoto Fujimura, Hideo Kuroda, and Hiroki Imamura

Conference:


Type:


Entry Number: 075

Title:

    3D Modeling Method by Drawing Freeform Stroke on Two Coordinate Planes

Presenter(s)/Author(s):



Abstract:


    In recent years, the improvement of computer technology has led to worldwide acceptance of 3DCG as a new image technology. Now, the general user can create 3DCG objects with modeling software and so on. Generally the user draws 2-Dimensional strokes on three planes (X-Y, Y-Z, and Z-X) to create 3D models with existing modeling software. It is difficult, however, for the user to adjust the positional relationships between each of the strokes in the three planes. One solution to this problem is the use of sketch-based modeling such as SKETCH[1] and Teddy[2]. Using their modeling method, the user draws 2D strokes on a 2-Dimensional plane, and rough 3D models are generated from those strokes. These methods have some advantages. For example the rapid generation of approximate models, the user friendly sketch interface, and so on. But the form of the generated 3D models was very limited because both SKETCH and Teddy generate 3D models by presumptions based upon the strokes drawn on only one plane. We propose, as one solution to this problem, a 3D modeling method which can specify the form freely using two planes.

References:


    1. R. C. Zeleznik, K. P. Herndon, J. F. Hughes. SKETCH: An interface for sketching 3D scenes, SIGGRAPH 96.1996.
    2. T. Igarashi, S. Matsuoka, H. Tanaka. Teddy: A Sketch Interface for 3D Freeform Design, SIGGRAPH 99. 1999.


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