“300’s liquid battlefield: fluid simulation Spartan style” by Trojansky, Ganshorn and Pilarski

  • ©Stephan Trojansky, Thomas Ganshorn, and Oliver Pilarski

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    300's liquid battlefield: fluid simulation Spartan style

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Abstract:


    This sketch will give insight into the methods Scanline used for creating the liquid battlefield scenes of Zach Snyder’s 300. From massive parallel network simulation to rendering, we’ll explore the innovative techniques that made it possible to bring these scenes to life with a relatively small team and a short production schedule.


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