2005 Technical Paper: Shiue_A Realtime GPU Subdivision Kernel

“A realtime GPU subdivision kernel” by Shiue, Jones and Peters

2005 Technical Paper: Loop_Resolution Independent Curve Rendering using Programmable Graphics Hardware

“Resolution independent curve rendering using programmable graphics hardware” by Loop and Blinn

2005 Technical Paper: Govindaraju_Interactive Collision Detection between Deformable Models using Chromatic Decomposition

“Interactive collision detection between deformable models using chromatic decomposition” by Govindaraju, Knott, Jain, Kabul, Tamstorf, et al. …

2005 Technical Paper: Mukai_Geostatistical Motion Interpolation

“Geostatistical motion interpolation”

2005 Technical Paper: Wyman_An Approximate Image-Space Approach for Interactive Refraction

“An approximate image-space approach for interactive refraction” by Wyman

2005 Technical Paper: Nealen_A Sketch-Based Interface for Detail-Preserving Mesh Editing

“A sketch-based interface for detail-preserving mesh editing” by Nealen, Sorkine-Hornung, Alexa and Cohen-Or

2005 Technical Paper: Igarashi_As-Rigid-As-Possible Shape Manipulation

“As-rigid-as-possible shape manipulation” by Igarashi, Moscovich and Hughes

2005 Technical Paper: Ramamoorthi_A Practical Analytic Single Scattering Model for Real Time Rendering

“A practical analytic single scattering model for real time rendering” by Sun, Ramamoorthi, Narasimhan and Nayar

2005 Technical Paper: Donner_Light Diffusion in Multi-Layered Translucent Materials

“Light diffusion in multi-layered translucent materials” by Donner and Jensen

2005 Technical Paper: Ren_A Data-Driven Approach to Quantifying Natural Human Motion

“A data-driven approach to quantifying natural human motion” by Ren, Efros, Patrick, Hodgins and Rehg

2005 Technical Paper: Walter_Lightcuts: A Scalable Approach to Illumination

“Lightcuts: a scalable approach to illumination” by Walter, Fernandez, Arbree, Bala, Donikian, et al. …

2005 Technical Paper: Liu_Learning Physics-Based Motion Style with Nonlinear Inverse Optimization

“Learning physics-based motion style with nonlinear inverse optimization” by Liu, Hertzmann and Popovic

2005 Technical Paper: Hsu_Style Translation for Human Motion

“Style translation for human motion” by Hsu, Pulli and Popović

2005 Technical Paper: Xia_Visual Simulation of Weathering By γ-ton Tracing

“Visual simulation of weathering by γ-ton tracing”

2005 Technical Paper: Durand_A Frequency Analysis of Light Transport

“A frequency analysis of light transport” by Durand, Holzschuch, Soler, Chan and Sillion

2005 Technical Paper: Arikan_Fast and Detailed Approximate Global Illumination by Irradiance Decomposition

“Fast and detailed approximate global illumination by irradiance decomposition” by Arikan, Forsyth and O’Brien

“Wavelet importance sampling: efficiently evaluating products of complex functions” by Clarberg, Jarosz, Akenine-Moller and Jensen

2005 Technical Paper: Laine_Soft Shadow Volumes for Ray Tracing

“Soft shadow volumes for ray tracing” by Laine, Aila, Assarsson, Lehtinen and Akenine-Moller

2005 Technical Paper: Zhou_TextureMontage: Seamless Texturing of Arbitrary Surfaces From Multiple Images

“TextureMontage” by Zhou, Wang, Tong, Desbrun, Guo, et al. …

2005 Technical Paper: Walter_Lightcuts: A Scalable Approach to Illumination

“All-frequency interactive relighting of translucent objects with single and multiple scattering” by Wang, Tran and Luebke

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