2000 Talks: Wyvill_Illustrating Uncertainty

“Illustrating Uncertainty” by Wyvill and Wyvill

2000 Talks: Iler_Heuristic Backface Culling of Animated Subdivision Surfaces

“Heuristic Backface Culling of Animated Subdivision Surfaces” by Akenine-Moller and Séquin

2000 Talks: Novak_i2TV: Experiments in New Formats for Connected Communities

“i2TV: Experiments in New Formats for Connected Communities” by Novak, Fleischmann and Strauss

2000 Talks: Lensch_Hardware-Accelerated Silhouette Matching

“Hardware-Accelerated Silhouette Matching” by Lensch, Heidrich and Seidel

2000 SIGGRAPH Image Not Available

“Going One-on-One in“Raptor vs. Raptor”” by Estebecorena and Helman

2000 Talks: Matsumoto_GINGA

“GINGA” by Matsumoto and Matsukawa

2000 Talks: Yang_A Low-Cost, Portable Light Field Capture Device

“A Low-Cost, Portable Light Field Capture Device” by Yang, Lee, Isaksen and McMillan

“Liquid Time: An Exploration of Video Cubism” by Utterback

2000 SIGGRAPH Image Not Available

“Line Art Rendering Using a Modified A-Buffer” by Patel

2000 Talks: Franklin_Leveraging the Team Across the World:Creature Development for “Pitch Black”

“Leveraging the Team Across the World: Creature Development for “Pitch Black”” by Franklin, Jamaa and Mann

2000 Talks: Moren_“la_alma” Interactive Book

““la_alma” Interactive Book” by Moren

2000 Talks: Dobashi_Interactive Rendering of Shafts of Light Using a Hardware-Accelerated Volume Rendering Technique

“Interactive Rendering of Shafts of Light Using a Hardware-Accelerated Volume Rendering Technique” by Dobashi, Okita and Nishita

2000 SIGGRAPH Image Not Available

“Interactive 3D Rendering on PDA Platforms” by Sherman

2000 SIGGRAPH Image Not Available

“Modeling with Guts: The Complete Replication of an Actor’s Biology” by Kennedy

2000 Talks: Broil_The Mixed Reality Stage

“The Mixed Reality Stage” by Broll, Meier and Schardt

2000 Talks: Stein_The Metric Cursor

“The Metric Cursor” by Stein and Coquillart

2000 Talks: Waltuch_The Met

“The Met” by Waltuch and Nicholson

2000 Talks: Miyata_A Method Of Generating Pavement Textures Using The Square Packing Technique

“A Method Of Generating Pavement Textures Using The Square Packing Technique” by Miyata, Itoh and Shimada

2000 Talks: Guéziec_“Meshsweeper:” Fast Closest Point on a Polygonal Mesh

““Meshsweeper:” Fast Closest Point on a Polygonal Mesh” by Guéziec

2000 Talks: Hoshino_A Match Moving Technique for Human Body Images

“A Match Moving Technique for Human Body Images” by Hoshino, Saito and Yamamoto

1 33 34 35 36 37 135