2004 26 Real-Time Shadowing Techniques

“Real-Time Shadowing Techniques” by Kautz, Stamminger, Akenine-Moeller, Chan, Heidrich, et al. …

2004 25 Developing Augmented Reality Applications

“Developing Augmented Reality Applications” by Billinghurst, Schmalstieg, Azuma and Kato

2004 24 Enhancing Three-Dimensional Vision With Three-Dimensional Sound

“Enhancing Three-Dimensional Vision With Three-Dimensional Sound” by Stampfl and Dobler

2004 23 There Can Still Be Only One Independent Animation Production for the Lonely

“There Can Still Be Only One: Independent Animation Production for the Lonely” by Palana and Rittler

2004 22 Projectors Advanced Graphics and Vision Techniques

“Projectors: Advanced Graphics and Vision Techniques” by Raskar

2004 21 Introduction to Bayesian Learning

“Introduction to Bayesian Learning” by Hertzmann

2004 20 Color in Information Display Principles, Perception, and Models

“Color in Information Display: Principles, Perception, and Models” by Stone

2004 19 A Practical Guide to Ray Tracing and Photon Mapping

“A Practical Guide to Ray Tracing and Photon Mapping” by Jensen

2004 18 Commodity-Based Projection VR

“Commodity-Based Projection VR” by Pape, Anstey and Sherman

2004 17 Unconventional Human-Computer Interfaces

“Unconventional Human-Computer Interfaces” by Beckhaus and Kruijff

2004 16 Performance OpenGL Platform-Independent Techniques

“Performance OpenGL: Platform-Independent Techniques” by Shreiner, Grantham, Kuehne and True

2004 15 Shape-Based Retrieval and Analysis of 3D Models

“Shape-Based Retrieval and Analysis of 3D Models” by Funkhouser and Kazhdan

2004 14 Collision Detection and Proximity Queries

“Collision Detection and Proximity Queries” by Eberle, Hadap, Ericson, Lin, Redon, et al. …

2004 13 High-Dynamic-Range Imaging

“High-Dynamic-Range Imaging” Chaired by

2004 12 Art Directed Technology Anatomy of a Shrek 2 Sequence

“Art-Directed Technology: Anatomy of a “Shrek 2″ Sequence” by Aretos, Bielenberg, Cheung, Day, Lamorlette, et al. …

2004 11 Acting and Drawing for Animation

“Acting and Drawing for Animation” by Hoshor, Finnegan and Lauria

2004 10 Lord of the Rings The Visual Effects That Brought Middle Earth to the Screen

“Lord of the Rings: The Visual Effects That Brought Middle Earth to the Screen” by Aitken, Butler, Lemmon, Peters, Saindon, et al. …

2004 9 Photorealistic Hair Modeling, Animation, and Rendering

“Photorealistic Hair Modeling, Animation, and Rendering” by Magnenat-Thalmann, Bruderlin, Hadap, Kim, Neulander, et al. …

2004 8 Multiple-View Geometry for Image-Based Modeling

“Multiple-View Geometry for Image-Based Modeling” by Ma, Kosecka, Soatto and Vidal

2004 7 Seeing, Hearing, and Touching Putting It All Together

“Seeing, Hearing, and Touching: Putting It All Together” by Fisher, Fels, Maclean, Munzner and Rensink

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