2000 Talks: Hing_Dynamic Animation and Control Environment (DANCE)

“Dynamic Animation and Control Environment (DANCE)” by Hing and Faloutsos

2000 Talks: Anderson_Directing The Digital Actor: Real World And Digital Challenges

“Directing The Digital Actor: Real World And Digital Challenges” by Anderson

2000 SIGGRAPH Image Not Available

“Getting Shrek Muddy” by Buhler and Gibbs

“From Motion Capture to Motion Texture” by Pullen and Bregler

2000 Talks: Sepulveda_Fitting Catmull-Clark Surfaces to Laser Scanned Data from 3D Models

“Fitting Catmull-Clark Surfaces to Laser Scanned Data from 3D Models” by Sepulveda, Cameron and Lari

2000 SIGGRAPH Image Not Available

“Integrated Pose-driven Character Dynamics” by Vogt and Das

2000 SIGGRAPH Image Not Available

“An Insight into Physiquing a Digital Human for Hollow Man” by Hahn

2000 SIGGRAPH Image Not Available

“Going One-on-One in Raptor vs. Raptor” by Estebecorena and Helman

2000 Talks: Franklin_Leveraging the Team Across the World:Creature Development for “Pitch Black”

“Leveraging the Team Across the World: Creature Development for Pitch Black” by Franklin, Jamaa and Mann

2000 SIGGRAPH Image Not Available

“Modeling with Guts: The Complete Replication of an Actor’s Biology” by Kennedy

2000 Talks: Hoshino_A Match Moving Technique for Human Body Images

“A Match Moving Technique for Human Body Images” by Hoshino, Saito and Yamamoto

2000 Talks: Bailey_MAJOR DAMAGE: The Virtual Garage Studio Processes for Producing Animation

“MAJOR DAMAGE: The Virtual Garage Studio Processes for Producing Animation” by Bailey, Cooper and Cooper

2000 Talks: Jeong_Motion Adaptation with Self-Intersection Avoidance

“Motion Adaptation with Self-Intersection Avoidance” by Jeong and Lee

2000 Talks: Chicoisne_The Puppeteer Behind The Avatar

“The Puppeteer Behind The Avatar” by Chicoisne and Pesty

2000 Talks: Colburn_The Role of Eye Gaze in Avatar-Mediated Conversational Interfaces

“The Role of Eye Gaze in Avatar-Mediated Conversational Interfaces” by Colburn, Drucker and Cohen

2000 Talks: Marshall_Real-Time Interactive Grid-Free Fluid Dynamics

“Real-Time Interactive Grid-Free Fluid Dynamics” by Marshall

2000 SIGGRAPH Image Not Available

“Sleepy Hollow: Digital Blood (Dynamic) Simulations and Volumetric Rendering” by Horsley

2000 SIGGRAPH Image Not Available

“Six layers of Kevin Bacon: A Digital Human Going Invisible” by Treweek

2000 Talks: Chenney_Scalable Motion Simulation

“Scalable Motion Simulation” by Chenney, Arikan and Forsyth

2000 Talks: Gornowicz_Snap To It! Automatic 3D Object and Silhouette Registration

“Snap To It! Automatic 3D Object and Silhouette Registration” by Gornowicz and Williams

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