Immersive Pavilion 2017



Throughout the week at SIGGRAPH 2017, attendees explore the fascinating potential of real-time immersion in tomorrow’s virtual and augmented realities for exploring new modes of communication, interaction, and in powering real–world applications in health, art, education, and gaming. Installations include:

    • Artistic and scientific installations
    • Nomadic (untethered) VR
    • Collaborative and multi-person experiences
    • Games and themed-entertainment
    • Unique interactive techniques

Immersive Pavilion Chair:

Denise Quesnel

Immersive Pavilion Subcommittee:

Ana Balliache

Monica Capiello

Casey Kwock

Tom Wysokowsky


SIGGRAPH 2017: 44th Annual Conference on Computer Graphics and Interactive Techniques


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