“VR SuperGun: Interfacing 1980s Arcade Hardware With Online Virtual Reality” by Nolan


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  • ©Kieran Nolan

Conference:


  • SIGGRAPH 2021
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Type(s):


Entry Number: 17

Title:


    VR SuperGun: Interfacing 1980s Arcade Hardware With Online Virtual Reality

Program Title:


    Immersive Gaming

Presenter(s):



Description:


    VR SuperGun is a custom hardware and software prototype allowing play of original arcade platforms through a network connection, reconstituting the material form of the arcade cabinet in digital space. It extends the format of the SuperGun, a device that contains the wiring of an arcade cabinet in consolised form.

References:


    1. 2016. Classic Arcade Cabinets: Street Fighter II. http://www.classicarcadecabinets.com/street-fighter-ii.html
    2. Digital Cybercherries. 2016. New Retro Arcade: Neon on Steam. https://store.steampowered.com/app/465780/New_Retro_Arcade_Neon/
    3. EmuVR. 2018. EmuVR – Virtual Emulation. http://www.emuvr.net
    4. Sugary Noe. 2021. VR (Game Centre) Arcade Environment. https://www.youtube.com/channel/UCoNgBFPGdL6E4RKh3CuauCQ
    5. Kieran. Nolan. 2018. Bridging Authenticity and Virtualisation in Arcade Videogame Interaction. In 2018 IEEE Games, Entertainment, Media Conference (GEM). 1–9. https://doi.org/10.1109/GEM.2018.8516455
    6. Kieran Nolan. 2019. The Art, Aesthetics, and Materiality of the Arcade Videogame Interface: A Practice Included JAMMA Era Arcade Platform Study.Ph.D. Dissertation. Trinity College Dublin. http://www.tara.tcd.ie/handle/2262/90862

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