“VR SuperGun: Interfacing 1980s Arcade Hardware With Online Virtual Reality” by Nolan
Conference:
Type(s):
Entry Number: 17
Title:
- VR SuperGun: Interfacing 1980s Arcade Hardware With Online Virtual Reality
Program Title:
- Immersive Gaming
Presenter(s):
Description:
VR SuperGun is a custom hardware and software prototype allowing play of original arcade platforms through a network connection, reconstituting the material form of the arcade cabinet in digital space. It extends the format of the SuperGun, a device that contains the wiring of an arcade cabinet in consolised form.
References:
- 2016. Classic Arcade Cabinets: Street Fighter II. http://www.classicarcadecabinets.com/street-fighter-ii.html
- Digital Cybercherries. 2016. New Retro Arcade: Neon on Steam. https://store.steampowered.com/app/465780/New_Retro_Arcade_Neon/
- EmuVR. 2018. EmuVR – Virtual Emulation. http://www.emuvr.net
- Sugary Noe. 2021. VR (Game Centre) Arcade Environment. https://www.youtube.com/channel/UCoNgBFPGdL6E4RKh3CuauCQ
- Kieran. Nolan. 2018. Bridging Authenticity and Virtualisation in Arcade Videogame Interaction. In 2018 IEEE Games, Entertainment, Media Conference (GEM). 1–9. https://doi.org/10.1109/GEM.2018.8516455
- Kieran Nolan. 2019. The Art, Aesthetics, and Materiality of the Arcade Videogame Interface: A Practice Included JAMMA Era Arcade Platform Study.Ph.D. Dissertation. Trinity College Dublin. http://www.tara.tcd.ie/handle/2262/90862