“Virtual Cinematography: Beyond Big Studio Production” by Balakrishnan and Diefenbach


Notice: Pod Template PHP code has been deprecated, please use WP Templates instead of embedding PHP. has been deprecated since Pods version 2.3 with no alternative available. in /data/siggraph/websites/history/wp-content/plugins/pods/includes/general.php on line 518
  • ©Girish Balakrishnan and Paul J. Diefenbach

  • ©Girish Balakrishnan and Paul J. Diefenbach

Conference:


  • SIGGRAPH 2013
  • More from SIGGRAPH 2013:
    Notice: Array to string conversion in /data/siggraph/websites/history/wp-content/plugins/siggraph-archive-plugin/src/next_previous/source.php on line 345
     
    Notice: Array to string conversion in /data/siggraph/websites/history/wp-content/plugins/siggraph-archive-plugin/src/next_previous/source.php on line 345

Type(s):


Title:


    Virtual Cinematography: Beyond Big Studio Production

Presenter(s):



Description:


    In the current production environment, the ability to previsualize shots utilizing a virtual camera system requires expensive hardware and large motion capture spaces only available to large studio environments. With accessible hardware such as multitouch tablets and the latest video game motion controllers, there exists an opportunity to develop a new virtual camera system utilizing only consumer technologies and openly accessible game engines. The MobileVCS system is designed for directors, both amateur and professional, who wish to embrace the notion of Virtual Production for films and game cinematics without a big studio budget. The director will be able to compose and record camera motions in freespace and manipulate scene elements, such as characters & environments, through a real-time intuitive touch interface that is guided by system intelligence based on cinematic principles. By exploring these new immersive hybrid interface possibilities and democratizing this technology, all directors will now be able to achieve their creative vision by previsualizing their scenes and shot compositions without the need for expensive hardware or large motion capture volumes. MobileVCS has potential applications to other areas including game level design, real-time compositing & post-production, and architectural visualization.


PDF:



ACM Digital Library Publication:



Overview Page: