“Turn: A Virtual Pottery by Real Spinning Wheel” by Cho, Heo and Bang
Conference:
- SIGGRAPH 2012
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More from SIGGRAPH 2012:
Type(s):
Entry Number: 25
Title:
- Turn: A Virtual Pottery by Real Spinning Wheel
Presenter(s):
Description:
Is it possible to transfer real-world sculpting expertise to a virtual space? Through digital pottery, the answer is yes. Digital pottery is a collection of systems that makes it convenient to make pottery in 3D space. In this study, we present a natural & tangible user interface system that fluently connects users’ real-world sculpting experience to virtual pottery making. Introducing a real spinning wheel, we could extend the physical concept of making pottery into 3D space without the burden of bridging the gaps between real & virtual worlds. As a result, we could also retain its unique characteristics of pottery by preserving its essential mechanism of shape formation: Turn.
References:
Kameyama, K.: Virtual clay modeling system. In: Proceedings of the ACM Symposium on Virtual Reality Software and Technology pp, 227-234 (1997)
W.E.Lorenson and H.E.Cline. Marching cubes: A high resolution 3d surface construction algorithm. Computer Graphics, 21(4):163-169,July 1987
Additional Images:
![©Sungmin Cho, Yunsil Heo, and Hyunwoo Bang](https://history.siggraph.org/wp-content/uploads/2022/03/2012-ETech-25-Cho_Turn-02.jpg)
![©Sungmin Cho, Yunsil Heo, and Hyunwoo Bang](https://history.siggraph.org/wp-content/uploads/2022/03/2012-ETech-25-Cho_Turn-03.jpg)