“Saving the Planet, One Handset at a Time: Designing Low-Power, Low-Bandwidth GPUs” by Olson, Sorgard and Shreiner – ACM SIGGRAPH HISTORY ARCHIVES

“Saving the Planet, One Handset at a Time: Designing Low-Power, Low-Bandwidth GPUs” by Olson, Sorgard and Shreiner

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    Saving the Planet, One Handset at a Time: Designing Low-Power, Low-Bandwidth GPUs

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    GPUs for mobile devices have to deliver ever-increasing performance and capability while living within strict power and memory bandwidth limits. This talk explores how these constraints influence the design of mobile GPUs and how applications can exploit GPU features to achieve the best power efficiency and performance.


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