“Saving the Planet, One Handset at a Time: Designing Low-Power, Low-Bandwidth GPUs” by Olson, Sorgard and Shreiner
Conference:
- SIGGRAPH 2012
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More from SIGGRAPH 2012:
Type(s):
Title:
- Saving the Planet, One Handset at a Time: Designing Low-Power, Low-Bandwidth GPUs
Program Title:
- Talks
Description:
GPUs for mobile devices have to deliver ever-increasing performance and capability while living within strict power and memory bandwidth limits. This talk explores how these constraints influence the design of mobile GPUs and how applications can exploit GPU features to achieve the best power efficiency and performance.