“Raymarching Toolkit for Unity” by Watters and Ramallo

  • ©Kevin Watters and Fernando Ramallo

  • ©Kevin Watters and Fernando Ramallo

  • ©Kevin Watters and Fernando Ramallo

  • ©Kevin Watters and Fernando Ramallo

  • ©Kevin Watters and Fernando Ramallo

Title:


    Raymarching Toolkit for Unity

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Description:


    Raymarching signed distance fields is a technique used by graphics experts and demoscene enthusiasts to construct scenes with features unusual in traditional polygonal workflows–blending shapes, kaleidoscopic patterns, reflections, and infinite fractal detail all become possible and are represented in compact representations that live mostly on the graphics card. Until now these scenes have had to be constructed in shaders by hand, but the Raymarching Toolkit for Unity is an extension that combines Unity’s highly visual scene editor with the power of raymarched visuals by automatically generating the raymarching shader for the scene an artist is creating, live.


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