“Longing for Wilderness” by Zimmermann, Helzle and Arellano

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    Longing for Wilderness

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Description:


    Longing for Wilderness is a 360° VR-experience that takes you from the noisy city through the slowly transforming forest towards a calm and airy landscape. It seeks to express our innate longing to experience nature in its rawest forms. To achieve this, we have made use of the latest technology: phones/tablets, virtual reality head-mounted displays (HMDs), 360° imagery, interactive binaural sound, and a seatback tactile bass system to transmit low frequencies to the user’s body, to create a truly immersive experience that addresses all senses. Longing for Wilderness constitutes one of the first use cases of a dedicated 360 Player capable of handling high frame rates (up to 50fps) and resolution (up to 4k), developed within the EU funded project Dreamspace.

References:


    1. Epicscapes. 2016. epicscapes.de/longing-for-wilderness.html. Last access 05/04/16.
    2. Dreamspace. 2016. dreamspaceproject.eu. Last access 05/04/16.
    3. DearVr. 2016. Interactive Binaural Sound. dear-reality.com. Last access 05/04/16.
    4. Subpac. 2016. Setback Tactile Bass System. Subpac. thesubpac.com. Last access 05/04/16.
    5. VRNow. 2016. www.animationsinstitut.de/vrnow. Last access 05/04/16.
    6. RnD. 2016. Filmakademie R&D Labs. Last access 05/04/16. research.animationsinstitut.de.

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