“LIMITLESS VR CREATIVE ENVIRONMENT”


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  • ©Tom Sanocki, Natalie Burke, Jonathen Collins, Trevor Berninger, and Milton Cadogan

Conference:


  • SIGGRAPH 2017
  • More from SIGGRAPH 2017:
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Type(s):


E-Tech Type(s):



Description:


    VR content is difficult to build outside an immersive environment. It is very challenging to properly judge VR on a flatscreen, and removing and replacing the headset is a considerable hassle.

    With the Limitless VR Creative Environment, users can build animation poses directly in VR, lay out animation, move sets around, create basic lighting, and add sound. The system uses motion controllers with a VR-native UX exclusively to reduce training time and drastically increase working speed (around 15x in tests). And by using intuitive VR UX with motion controllers, it can open up content creation to a much larger audience than existing 3D content creation workflows. Content is stored in the cloud so it can be easily shared with others.


PDF:



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