“Lighting Worlds in Unity” by Cupisz
Conference:
- SIGGRAPH 2011
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More from SIGGRAPH 2011:
Type(s):
Title:
- Lighting Worlds in Unity
Presenter(s):
Description:
This in-depth session shows how artists can make the most of Unity’s real-time lights, built-in Beast lightmapping, and light probes. Part two of the talk discusses custom lighting models using Unity’s surface shaders and alternative applications of light probes. The session is designed for artists and programmers, and requires basic understanding of lighting concepts in games.