“Lighting Worlds in Unity” by Cupisz

  • ©Robert Cupisz

Title:


    Lighting Worlds in Unity

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Description:


    This in-depth session shows how artists can make the most of Unity’s real-time lights, built-in Beast lightmapping, and light probes. Part two of the talk discusses custom lighting models using Unity’s surface shaders and alternative applications of light probes. The session is designed for artists and programmers, and requires basic understanding of lighting concepts in games.


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