“Interactive AI Material Generation and Editing in NVIDIA Omniverse” by Alhaija, Lucas, Zook, Babcock, Tyner, et al. …

  • ©Hassan Abu Alhaija, James Lucas, Alexander Zook, Michael Babcock, David Tyner, Rajeev Rao, and Maria Shugrina

Conference:


Title:


    Interactive AI Material Generation and Editing in NVIDIA Omniverse

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Description:


    We show an end-to-end tool with optimized AI models tightly integrated into artists’ interactive loop for PBR material generation (from text or image), iterative refinement (e.g., adjust style), and editing (e.g., local inpainting). Materials are previewed in real time on a ray-traced scene inside NVIDIA Omniverse and upscaled in the background during the demo.


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