“IncreTable, Bridging the gap between real and virtual worlds” by Leitner, Brandl, Haller, Seifried, Yun, et al. …

  • ©Jakob Leitner, Peter Brandl, Michael Haller, Thomas Seifried, Kyungdahm Yun, Woontack Woo, Maki Sugimoto, and Masahiko Inami

Title:


    IncreTable, Bridging the gap between real and virtual worlds

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Entry Number: 19


Description:


    IncreTable is a tabletop game inspired by the Incredible Machine. It provides a multi-modal interaction based on a bi-directional projection tabletop, digital pens, a depth camera, and custom-made physical objects, while attracting users for an active participation in creating content which diffuses the boundary between the real and virtual world.


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    References

    [1] Magerkurth, C., Memisoglu, M., Engelke, T., and Streitz, N., Towards the next generation of tabletop gaming experiences. In GI ’04: Proceedings of the 2004 conference on Graphics interface, pages 73-80, Ontario, Canada, 2004.

    [2] Wilson, A. Depth-Sensing Video Cameras for 3D Tangible Tabletop Interaction. Tabletop 2007: The 2nd IEEE International Workshop on Horizontal Interactive Human-Computer Systems, 2007.

    [3] Wilson, A. PlayAnywhere: A Compact Tabletop Computer Vision System, Symposium on User Interface Software and Technology (UIST), 2005.


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©Jakob Leitner, Peter Brandl, Michael Haller, Thomas Seifried, Kyungdahm Yun, Woontack Woo, Maki Sugimoto, and Masahiko Inami ©Jakob Leitner, Peter Brandl, Michael Haller, Thomas Seifried, Kyungdahm Yun, Woontack Woo, Maki Sugimoto, and Masahiko Inami

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