“HyperJumping in Virtual Vancouver: Combating Motion Sickness by Merging Teleporting and Continuous VR Locomotion in an Embodied Hands-Free VR Flying Paradigm” by Riecke, Clement, Adhikari and Quesnel

  • ©Bernhard E. Riecke, David Clement, Ashu Adhikari, and Denise Quesnel


Entry Number: 07


    HyperJumping in Virtual Vancouver: Combating Motion Sickness by Merging Teleporting and Continuous VR Locomotion in an Embodied Hands-Free VR Flying Paradigm

Program Title:

    Immersive Pavilion



    Motion sickness, unintuitive navigation, and limited agency are critical issues in VR/XR impeding wide-spread adoption and enjoyable user experiences. To tackle these challenges, we present HyperJump, a novel VR interface merging advantages of continuous locomotion and teleportation/dashing into one seamless, hands-free, and easily learnable user interface supporting both flying and ground-based navigation across multiple scales.


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