“How to Write Fast iPhone and Android Shaders in Unity” by Pranckevicius


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  • ©Aras Pranckevicius

Conference:


  • SIGGRAPH 2011
  • More from SIGGRAPH 2011:
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Type(s):


Title:


    How to Write Fast iPhone and Android Shaders in Unity

Presenter(s):



Description:


    This in-depth session on how to make shaders as fast as possible on mobile platforms explains basic graphics optimization techniques for mobile GPUs, Unity’s rendering and lighting pipeline, and how to use it effectively. For programmers and technical artists.


Overview Page: