“HEROES: A Duet in Mixed Reality” by Painter


Notice: Pod Template PHP code has been deprecated, please use WP Templates instead of embedding PHP. has been deprecated since Pods version 2.3 with no alternative available. in /data/siggraph/websites/history/wp-content/plugins/pods/includes/general.php on line 518
  • ©Melissa Painter

Conference:


  • SIGGRAPH 2017
  • More from SIGGRAPH 2017:
    Notice: Array to string conversion in /data/siggraph/websites/history/wp-content/plugins/siggraph-archive-plugin/src/next_previous/source.php on line 345
     
    Notice: Array to string conversion in /data/siggraph/websites/history/wp-content/plugins/siggraph-archive-plugin/src/next_previous/source.php on line 345

Type(s):


Entry Number: 08

Title:


    HEROES: A Duet in Mixed Reality

Presenter(s):



Description:


    Using 2-D, virtual reality, and augmented reality headsets, Heroes crafts a multidimensional experience that lets you chase dancers around a pool and on stage, scale through a labyrinth of stunning architecture, and even reach out and hold the dancers in the palm of your hand. Set to David Bowie’s iconic track Heroes, and filmed at the historic Theater at Ace Hotel in Los Angeles, Heroes is experienced by users in three ways: as a linear narrative, from within an Oculus Gear VR headset, and using the Microsoft HoloLens AR headset.

    Built with Unity in collaboration with MPC VR, the project utilizes the 360-degree Nokia OZO camera, photogrammetry, rapid avatar creation, as well as traditional 2D film, Oculus Gear VR, Microsoft HoloLens, painting, animation, dance and even the users’ voice and body.

References:


    Andrew Feng, Dan Casas, and Ari Shapiro. 2015. Avatar Reshaping and Automatic Rigging Using a Deformable Model. In Proceedings of the 8th ACM SIGGRAPH Conference on Motion in Games (MIG ’15). ACM, New York, NY, USA, 57–64.


ACM Digital Library Publication:



Overview Page: