“glTF: Transforming 3D Asset Delivery for Real-Time Graphics” by Medvedev, Frith, Mackey, Hadley, Guyomard, et al. …

  • ©Alexey Medvedev, Dan Frith, Ed Mackey, Patrick Hadley, Gerald Guyomard, and Leonard Daly

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    glTF: Transforming 3D Asset Delivery for Real-Time Graphics

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    glTF is the game-changing open standard for pervasive transmission and runtime display of 3D assets. This BOF will delve into glTF’s powerful capabilities and the impact it has on the industry. Engage in dynamic discussions with industry leaders and enthusiasts, exploring the latest developments, challenges, and creative applications of glTF, including advanced PBR and upcoming scene, interactivity and physics capabilities. Whether you’re a 3D developer or artist, this BOF provides an exceptional opportunity to network, learn, and contribute to the ever-evolving glTF ecosystem.


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