“Geometry, Textures, and Workflow – Optimizing glTF” by Limper, Morris, Nikiel and Vasilakis

  • ©Max Limper, Adam Morris, Pawel Nikiel, and Andreas A. Vasilakis

Conference:


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Title:


    Geometry, Textures, and Workflow - Optimizing glTF

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Description:


    Discover cutting-edge techniques for optimizing geometry, textures, and node structure within glTF. Learn how to streamline your workflow while preserving essential information. The panel will address various methods to reduce file and GPU memory size including geometric compression, texture compression, and geometric simplification – all without compromising visual quality.

    Our presenters will cover efficient geometry representation, texture compression, resolution optimization, and intelligent node structure organization. Learn to balance file size and visual fidelity for optimal performance across platforms.

    We encourage attendees to share their own experiences and problems with optimization to be discussed by the panelists and other attendees.


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