“FLOCK: A Location-based, Multi-user VR Experience” by Lobser, Perlin and Fang

  • ©David Lobser, Ken Perlin, and Lily Fang


Entry Number: 06


    FLOCK: A Location-based, Multi-user VR Experience



    Flock is a shared, immersive, co-located experience made for groups of up to thirty participants. It is a gamified sandbox, an interactive music video and a ritualized LARP (Live Action Role Playing Game) as well as being one of very few examples of works in the new and unique medium of location-based, multi-user VR. This paper will describe the aspirations, challenges and lessons learned while developing a project with this new medium.


    1. IETM 2017. Moving Between Worlds – Adventures in Mixed Reality Performance. https://www.ietm.org/en/freshperspectives. (March 2017).
    2. Haru Ji and Graham Wakefield. 2016. Endogenous Biologically Inspired Art of Complex Systems. IEEE computer graphics and applications 36, 1 (2016), 16–21.
    3. Tracy McSheery, Ketrina Yim, Mitchel Thompson, and Brent Young. 2016. Aquarium Earth. In ACM SIGGRAPH 2016 VR Village. ACM, New York, NY, USA. 

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