“Draco: Sketching Animated Drawings With Kinetic Textures” by Kazi, Chevalier, Grossman, Zhao and Fitzmaurice
Notice: Pod Template PHP code has been deprecated, please use WP Templates instead of embedding PHP. has been deprecated since Pods version 2.3 with no alternative available. in /data/siggraph/websites/history/wp-content/plugins/pods/includes/general.php on line 518
Conference:
- SIGGRAPH 2014
-
More from SIGGRAPH 2014:
Notice: Array to string conversion in /data/siggraph/websites/history/wp-content/plugins/siggraph-archive-plugin/src/next_previous/source.php on line 345
Notice: Array to string conversion in /data/siggraph/websites/history/wp-content/plugins/siggraph-archive-plugin/src/next_previous/source.php on line 345
Type(s):
Title:
- Draco: Sketching Animated Drawings With Kinetic Textures
Presenter(s):
Description:
Draco [Kazi et al. 2014] is a sketch-based interface that allows artists and casual users alike to add a rich set of animation effects to their drawings, seemingly bringing illustrations to life. While previous systems have introduced sketch-based animations for individual objects, our contribution is a unified framework of motion controls that allows users to seamlessly add coordinated motions to object collections. From an interface design perspective, the key challenge to this problem is to formulate a general framework for workflow and controls that is easy to use, but expressive enough to author a wide range of dynamic phenomena.