“Design Engine Community Project – Generate Quick Adhoc Inventions to Explore at SIGGRAPH and in the Studio” by Griffin and Arum – ACM SIGGRAPH HISTORY ARCHIVES

“Design Engine Community Project – Generate Quick Adhoc Inventions to Explore at SIGGRAPH and in the Studio” by Griffin and Arum

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    Design Engine Community Project - Generate Quick Adhoc Inventions to Explore at SIGGRAPH and in the Studio

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    Since its release, “The Design Engine” has been played by groups of students, teachers, and individuals looking to spark self-guided training. “The Design Engine” is a direct response to educators’ requests for better classroom tools surrounding inspiration and 3D printing. By prompting participants to create their own original, imaginative works–instead of using pre-selected examples– teachers can keep their students better motivated through the process of mastering desktop 3D printing. We are hosting a brand new SIGGRAPH-edition of “The Design Engine,” a constantly evolving series of challenges hosted within the Studio. Participants of all backgrounds can join for a short startup round, or stick around to design and develop their projects using the tools available in the SIGGRAPH Studio Workshop.


Acknowledgements:


    Thanks to colleagues at Ultimaker and the Ultimaker Pioneer Program educators who helped to nurture, test, and then launch the Design Engine project. Additional thanks to Eric Zimmerman, students/ participants at NYU Game Center Playtesting Nights, and SIGGRAPH 2017 attendees who offered advice and enthusiastic playtesting for early versions of this system.


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