“Computer Graphics, VR and ML for Simulation” by Richardson
Conference:
Type(s):
Title:
- Computer Graphics, VR and ML for Simulation
Presenter(s):
Description:
The goal of this BOF is to discuss the interdependence of Computer Graphics, VR and Machine Learning communities with the simulation community. These communities are complementary and are rapidly becoming dependent upon each other. Physically based simulations are increasingly becoming necessary in industry and academia. Such simulations require state of the art CG and VR visualizations. Machine Learning (ML) is becoming indispensable for reducing the complexity of physically based simulations. Also discussion of some of the logic and algebra underpinnings of ML. The organizer is on the board of directors of an international simulation society (SCS.org).