2009 SIGGRAPH Image Not Available

“Interactive Simulation of Flying Japanese Kites” by Okamoto, Fujisawa and Miura

2010 SIGGRAPH Image Not Available

“Using Semiotic Grammars for Rapid Design of Evolving Videogame Mechanics” by Vick, McDaniel and Jacobs

2010 SIGGRAPH Image Not Available

“Jogging Over a Distance: The Influence of Design in Parallel Exertion Games” by Mueller, Vetere, Gibbs, Agamanolis and Sheridan

2010 SIGGRAPH Image Not Available

“NeuroRehab + The “Fun” Factor” by Fukamoto

2010 SIGGRAPH Image Not Available

“Vibraudio Pose: An Investigation of Non-Visual Feedback Roles for Body-Controlled Video Games” by Charbonneau, Hughes and LaViola Jr.

2010 SIGGRAPH Image Not Available

“PADS: Enhancing Gaming Experience Using Profile-Based Adaptive Difficulty System” by Yun, Trevino, Holtkamp and Deng

2010 SIGGRAPH Image Not Available

“Design Patterns to Guide Player Movement in 3D Games” by Milam

2010 SIGGRAPH Image Not Available

“3PI Experiment: Immersion in Third-Person View” by Nakamura, Lago, Carneiro, Cunha, Ortega, et al. …

2010 SIGGRAPH Image Not Available

“Designing Entertaining Educational Games Using Procedural Rhetoric: A Case Study” by Doucet and Srinivasan

2010 SIGGRAPH Image Not Available

“Can “Gaming 2.0” Help Design “Serious Games”?” by Djaouti, Alvarez and Jessel

2010 SIGGRAPH Image Not Available

“A Narrative-Driven Design Approach for Casual Games With Children” by Duh, Lynn Chu, Chen and Gu

2010 SIGGRAPH Image Not Available

“Exergame Effectiveness: What the Numbers Can Tell Us” by Whitehead, Johnston, Welch and Nixon

2011 SIGGRAPH Image Not Available

“Alien vs Triangles” by Swain

2011 SIGGRAPH Image Not Available

“Killzone 3” by Valient

2011 SIGGRAPH Image Not Available

“Google Body: 3D Human Anatomy in the Browser” by Blume, Chun, Kogan, Kokkevis, Weber, et al. …

2011 SIGGRAPH Image Not Available

“Bring the Storm to the Apocalypse” by Perkins and Hawson

2011 SIGGRAPH Image Not Available

“Alan Wake” by Amer

2011 SIGGRAPH Image Not Available

“A Look Under the Hood of Need for Speed: Hot Pursuit” by LaBounta and Fry

2011 SIGGRAPH Image Not Available

“Modeling Play: Re-Casting Expertise in MMOGs” by Taylor, de Castell, Jenson and Humphrey

2011 SIGGRAPH Image Not Available

“Beyond Player Types: Gaming Achievement Goals” by Heeter, Lee, Medler and Magerko

1 2 3 4