Lindsay Grace: Big Huggin’


Notice: Pod Template PHP code has been deprecated, please use WP Templates instead of embedding PHP. has been deprecated since Pods version 2.3 with no alternative available. in /data/siggraph/websites/history/wp-content/plugins/pods/includes/general.php on line 518
  • ©, Lindsay Grace

  • ©, Lindsay Grace

  • ©, Lindsay Grace

  • ©, Lindsay Grace

  • ©, Lindsay Grace


Artist(s):



Title:


    Big Huggin'

Exhibition:


  • DAC Online Exhibition 2014: Aesthetics of Gameplay
  • More artworks from DAC Online Exhibition 2014:
    Notice: Array to string conversion in /data/siggraph/websites/history/wp-content/plugins/siggraph-archive-plugin/src/next_previous/source.php on line 345
     
    Notice: Array to string conversion in /data/siggraph/websites/history/wp-content/plugins/siggraph-archive-plugin/src/next_previous/source.php on line 345

Category:



Artist Statement:


    Big Huggin’ is a game played with a 30 inch custom teddy bear controller. Players complete the game by providing several well-timed hugs. Each hug helps the on-screen character pass an obstacle. The player must balance the length and intensity of their hug to match the obstacle presented. Too much hugging hurts, too little hugging prevents the bear from meeting his goals.

    Instead of firing toy guns at countless enemies or revving the engines of countless gas guzzling virtual cars, why not give a hug? The game’s critical design highlights a single question – why isn’t there more hugging in games? The game is designed to offer reflection on the way we play and the cultural benefits of alternative play. It is one of several affection games by Critical Gameplay.


Website:




All Works by the Artist(s) in This Archive: