“The Mummy” by Industrial Light & Magic
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Conference:
- SIGGRAPH 1999 More animation videos from SIGGRAPH 1999:
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Title:
- The Mummy
Company / Institution / Agency:
- Industrial Light & Magic
Description:
ILM’s computer graphics were essential in depicting the Mummy’s rotting corpse and his transformation to human. Extreme painted displacements added sculptural detail to a complex CG model. A proprietary simulation method was used to deform skin over muscles and bones to enhance the realism of the character’s motions. Match-animated prosthetics provided “virtual makeup,” allowing the artists to remove parts of the actor. In addition, particle systems, herd simulations, cloth simulations, and motion capture were all used to create the Mummy’s manifestations as sandstorms, plagues, and hordes of rotting Mummy warriors.
Additional Contributors:
Visual Effects Supervisor: John Andrew Berton Jr.
Animation Supervisor: Daniel Jeanette
Visual Effects Producer: Tom Kennedy
Computer Graphics Supervisors: Ben Snow, Michael Bauer, Scott Frankel
CG Animation Supervisor: Dennis Turner
Digital Model Supervisor: James Doherty
Digital Color Timing Supervisor: Kenneth Smith
Visual Effects Art Director: Alex Laurant
Associate Visual Effects Producer: Sandra Scott
Lead Sequence Animator: Jenn Emberly
Animators: Rudi Bloss, Alain Costa, Lesley Headrick, Greg Kyle, David Latour, Julija Learie, Aubry Mintz, Mark Powers, David Sidley, Sharonne Solk, Glenn Sylvester, Si Tran
Computer Graphics Sequence Supervisors: Ed Kramer, David Horsley, Michael Ludlam
Lead Compositor: Marshall Krasser
Computer Graphics Artists: Joakim Arnesson, Todd Boyce, Patrick Brennan, Don Butler, Amelia Chenoweth, Kathleen Davidson, David Deuber, Gonzalo Escudero, Raul Essig, Indira Guerrieri, Richard Grandy, Jim Hagedorn, Jongwoo Heo, David Hisanaga, Greg Juby, Sam Kao, Louis Katz, Greg Killmaster,
Erik Krumery, Toah-Vihn Le, Janice Lew, Keith McCabe, Bob Powell, Marc Scott, Matthew Wallin, R.D. Wegener
Matte Painters: Ivo Horvat, Richard Rische, Mark Sullivan
Visual Effects Coordinators: Margaret Lynch, Peter Nicolai
Concept Artists: Kirk Henderson, Michael Jantze, Erik Rigling
Creature Sculptors: Richard Miller, Daniel Wagner
Digital Modelers: Edward Taylor IV, Omz Velasco
Lead Viewpaint Artist: Catherine Craig
Viewpaint Artists: Donna Beard, Derek Gillingham, Terry Molatore
3D Camera Matchmove Supervisor: Terry Chostner
Location Matchmove Artist: Marla Selhorn
3D Matchmove Artists: Selwyn Eddy III, Wendy Hendrickson-Ellis, Randy Jonsson, Jodie Maier, Jeff Saltzman
Lead Digital Paint Artist: Joanne Hafner
Digital Paint and Roto Artists: Regan McGee, Sandy Ritts, Amy Shepard
Motion Capture Supervisor: Jeff Light
Motion Capture Engineers: Doug Griffin, Mike Sanders
Visual Effects Editor: Tim Eaton
Visual Effects Assistant Editor: Jennifer Gonzalez
Visual Effects Production Assistants: Camille Eden, Stacey Shear
Film Scanning Supervisor: Joshua Pines
Film Scanning Operators: Randy Bean, George Gambetta
Negative Cutter: Andrea Bilkian
Negative Line-up: Tim Geiderman
Projectionist: Tim Greenwood
Digital Plate Restoration: Michele Spina, Maria Goodale
Software Research and Development: John Anderson, Cary Phillips, Nicolas Popravka, Steve Sullivan
Production Engineering Software: Philip Peterson, Ari Rapkin
Computer Systems/Video Engineering: Dana Barks, Steve Besselman, Bill Hirsch
Information Systems: Lam Van To
Technical Assistants: Ryan Cook, Michelle Bean, Robert DeHaan, Michelle Motta, Bonnie Ricca
Thebes and Hamunaptra Collapse Sequences
Visual Effects Supervisor: Scott Farrar
Visual Effects Director of Photography: Pat Sweeney
Camera Assistant: Carl Miller
Pyro Technician: Geoff Heron
Gaffer: Michael Olague
Model Supervisor: Barbara Affonso, Modelmakers Carol Bauman, Tom Proost, Kim Smith, Wendy Morton
Plate Coordinator: Diane Franey
Computer Graphics Staff: Stuart Lowder, Ken Maruyama, Ann McColgan
ILM Senior Staff: Chrissie England, Gail Currey, Jim Morris, H.B. Siegel