“THE GOD” by Bronzit


Notice: Pod Template PHP code has been deprecated, please use WP Templates instead of embedding PHP. has been deprecated since Pods version 2.3 with no alternative available. in /data/siggraph/websites/history/wp-content/plugins/pods/includes/general.php on line 518
  • ©Konstantin Bronzit


Conference:


  • SIGGRAPH 2004
  • More animation videos from SIGGRAPH 2004:
    Notice: Array to string conversion in /data/siggraph/websites/history/wp-content/plugins/siggraph-archive-plugin/src/next_previous/source.php on line 345
     
    Notice: Array to string conversion in /data/siggraph/websites/history/wp-content/plugins/siggraph-archive-plugin/src/next_previous/source.php on line 345

Title:


    THE GOD

Length:


    4:20

Director(s):



Description:


    Even a god might have to reincarnate to get rid of a pesky fly.

Hardware:


    HARDWARE: PC/Intel dual 750 MHz CPU, 1 GB RAM. Rendering farm: 2-3
    CPUs. Hardware rendering was used for final renders. Graphics
    card: OXIGEN 32 MB.

Software:


    SOFTWARE DEVELOPER: Modeling, animation and rendering: Softimage 3D. Compositing:
    After Effects 4.5. Additional software: TOONZ 4.4. OS: Windows
    2000.


Additional Contributors:


    Producers: Sergey Selyanov, Alexander Boyarsky
    Music: Valentin Vasenkov
    Sound: Vladimir Golounin
    Animation: Konstantin Bronzit
    Computer Graphics: Yuri Ilin


Additional Information:


    PRODUCTION
    Modeling: Polygons. Rendering technique used most: Mental Ray. Average CPU time for rendering per frame: Approx. 7 min. Total production time: Two years. Production highlight: The dust was shot on Digital Beta SP videotape format. SOFTWARE. Modeling, animation and rendering: Softimage 3D. Compositing: After Effects 4.5. Additional software: TOONZ 4.4. OS: Windows 2000. HARD- WARE. PC/Intel dual 750 MHz CPU, 1 GB RAM. Rendering farm: 2-3 CPUs. Hardware rendering was used for final renders. Graphics card: OXIGEN 32 MB.

Animation / Video Overview:


Type: