“Slacker” by Ringling School of Art and Design
Conference:
SIGGRAPH Video Review:
Track:
- 20
Title:
- Slacker
Director(s):
Company / Institution / Agency:
- Ringling School of Art and Design
Description:
Even though he has an excessive amount of work to do, Slacker decides to ignore his responsibility and in the end, must pay the price.
The character setup of Slacker seems fairly simple but it actually ended up being more complicated than its initial intention. Both characters had a fair amount of controllers that manipulated the entire body. Inverse kinematics were used for arms and legs, and forward kinematics were used for the ears. Constraints and lattices were implemented throughout the characters to achieve good deformations, such as belly creasing within the trousers including the arms and legs.
Hardware:
Silicon Graphics workstations
Software:
The piece was created using Alias|Wavefront Maya 1.5. Textures were painted in Studio Paint 4.0, and final compositing including sound effects with Composer 5.0.
Additional Contributors:
Director: Andreas Procopiou
Producer: Ringling School of Art and Design