“Ritterschlag (Knight Games)” by Martin

  • ©Sven Martin


Conference:


SIGGRAPH Video Review:


Track:


    11

Title:


    Ritterschlag (Knight Games)

Length:


    6:30

Director(s):


Company / Institution / Agency:


  • Filmakademie Baden-Württemberg

Description:


    The full CG short film “Ritterschlag“ was made by a small team in 13 months.Extensive pre-production with storyboarding, animatics, design concepts, and technical decisions prepared the 3D work. The dragon characters were created as NURBS surfaces in Maya. Knights, horses, and princess were created in Maya.The hair of the princess was realized with Maya Fur. The environment was modeled and rendered with Lightwave. A proprietary script allowed import and export between the two packages.


Additional Contributors:


    Animation: Sven Martin, Sebastian Frey
    Character Setup: Martin Breidt, Sven Martin, Sebastian Frey
    Technical Director: Sebastian Frey
    Music: Marius Lange