“Quelqu’un d’autre” by Bosz, Kerninon, Van Opstal and Masse
Notice: Pod Template PHP code has been deprecated, please use WP Templates instead of embedding PHP. has been deprecated since Pods version 2.3 with no alternative available. in /data/siggraph/websites/history/wp-content/plugins/pods/includes/general.php on line 518
Conference:
- SIGGRAPH 2004 More animation videos from SIGGRAPH 2004:
Notice: Array to string conversion in /data/siggraph/websites/history/wp-content/plugins/siggraph-archive-plugin/src/next_previous/source.php on line 345
Notice: Array to string conversion in /data/siggraph/websites/history/wp-content/plugins/siggraph-archive-plugin/src/next_previous/source.php on line 345
SIGGRAPH Video Review:
Track:
- 16
Title:
- Quelqu’un d’autre
Length:
- 6:05
Director(s):
Company / Institution / Agency:
- One Plus One
- Supinfocom
Description:
An old caretaker, a little mad, is experimenting with the objects in her surroundings that upset her.
Hardware:
HARDWARE: PC/Intel 3 GHz (single) and 1.5 GHz (dual) CPU, 1 GB RAM.
Rendering farm: 10 CPUs. Graphics card: Geforce 3.
Software:
SOFTWARE DEVELOPER: Modeling, animation, and dynamics: Maya 4.5. Rendering: Maya 4.5,
Mental Ray 1.5 beta. Compositing: Digital Fusion, Adobe After
Effects 5. Additional software: Edit, Sound Forge 4, Premiere 6,
Photoshop 6. OS: Windows 2000.
Additional Contributors:
Producer: Supinfocom Valenciennes
Contributors: One Plus One
Additional Information:
PRODUCTION
Modeling: polygons. Rendering technique used most: Mental Ray And final gathering, no HDRI. Some sets were rendered in bigger size and camera mapped to earn time in heavy sequences. Average CPUtime for rendering per frame: approximately 15 minutes, some up to30 minutes. Total production time: one year, plus approximately three months pre production. Production highlight: There were four direc-tors on the movie. We wrote the story and the storyboard together.Everybody did some modeling on the set, but then everybody did what he does best. Three guys were on the animation, character modeling, and skinning, and one guy was on the rendering and lighting. Maya scripts were written to make some set animation better.