“Computer Graphics and Animation Group” by Sims

  • ©


Conference:


SIGGRAPH Video Review:


Track:


    17

Title:


    Computer Graphics and Animation Group

Length:


    1:36

Director(s):


Company / Institution / Agency:


  • MIT Media Lab

Description:


    Locomotion of the “creatures” in this animated sequence is computed automatically. They can adjust their crawling, walking and “pronking” to adapt to uneven terrain. The “inch worms” use automatic path planning to compute foot place­ ment down the stairs, which may vary in rise and run. Inverse kinematics is then used to control their motion. Likewise, the “walking quadrupeds” and “pronkers” use inverse kinematics to control their leg motion from gait descriptions. The dynamics of motion are computed for the pronkers to simulate their bounding movements.

Hardware:


    HARDWARE: Symbolics 3600 Lisp Machine with 24-Bit Color

Software:


    SOFTWARE DEVELOPER: 3-D toolkit by Karl Sims and Jim Salem of Thinking Machines Corporation Inverse kinematics, dynamics and gait control by Karl Sims


Additional Contributors:


    ANIMATOR: Karl Sims


Additional Information:


    FORMAT: 1″ NTSC Video

Animation / Video Overview:


Type: