“Autoglass “Cracks Catch Up With You”” by Levi
Notice: Pod Template PHP code has been deprecated, please use WP Templates instead of embedding PHP. has been deprecated since Pods version 2.3 with no alternative available. in /data/siggraph/websites/history/wp-content/plugins/pods/includes/general.php on line 518
Conference:
- SIGGRAPH 2004 More animation videos from SIGGRAPH 2004:
Notice: Array to string conversion in /data/siggraph/websites/history/wp-content/plugins/siggraph-archive-plugin/src/next_previous/source.php on line 345
Notice: Array to string conversion in /data/siggraph/websites/history/wp-content/plugins/siggraph-archive-plugin/src/next_previous/source.php on line 345
SIGGRAPH Video Review:
Track:
- 08
Title:
- Autoglass “Cracks Catch Up With You”
Length:
- 0:40
Director(s):
Company / Institution / Agency:
- Glassworks Ltd.
Description:
A man spots a chip in his car windscreen and dismisses it without a thought. As he walks away from his car, we see that the chip suddenly starts to grow into a crack that takes on a life of its own. The crack starts to chase the man as he tries to escape from it in a lift, an office, a street, and finally an underground station. The last shot shows the crack finally catching up with him and working its way from his shoes up to his hands, where we catch a glimpse of his fingers falling off!
Our challenge was to produce photorealistic cracks in 3D using Maya 5.0, which were enhanced by 2D and 3D dust and rubble after initially making an animatic so we could work out the design, speed, and journey of the crack.
Hardware:
HARDWARE: AMD Athlon dual 1.7 GHz CPU, 1 GB RAM. dware rendering was
used for final renders. Graphics card: Nvidia Quadro 4.
Software:
SOFTWARE DEVELOPER: Modeling, animation, rendering, and dynamics: Maya 5. Compositing:
Discreet Flame. Additional software: After Effects, Photoshop. OS:
Windows 2000.
Additional Contributors:
Producer: Zoe Rogers
3D Artist: Yafei Wu
2D Artists: Duncan Horn, Ludo Fealy
Additional Information:
PRODUCTION
Modeling: polygons. Rendering technique used most: Maya scanline renderer; also camera mapping, procedural texturing. Average CPU time for rendering per frame: one minute Total production time: three months.