Chris Wyman
About Chris Wyman
Affiliations (Current and Past)
- NVIDIA, NVIDIA Research
- The University of Iowa
Location
- Redmond, Washington, United States of America
Bio
SIGGRAPH 2023
I am currently a distinguished research scientist at NVIDIA, where we look to invent real-time graphics algorithms while identifying GPU hardware improvements that push performance further. Recently, I have focused on accelerating GPU ray tracing by redesigning algorithms to amortize ray costs, dramatically reducing the rays needed per pixel. Before moving to industry, I was a faculty member at the University of Iowa for a decade. I have been involved with SIGGRAPH in various capacities, including Late Breaking Submissions in 2012 and General Submissions in 2013. I’ve also organized and participated in Courses on various topic, including introductions to next- generation APIs, DirectX Ray Tracing, real-time ray tracing, and physically based rendering. If you are considering submitting a Course, please do! Feel free to reach out to me before the submission date to discuss the process and brainstorm about your content.
SIGGRAPH Conference Organizing Committee Positions
Positions
- SIGGRAPH 2023: Conference Committee - Courses Chair
Jury Member
- SIGGRAPH 2023: Appy Hour
- SIGGRAPH 2022: Appy Hour
- SIGGRAPH 2023: Emerging Technologies
- SIGGRAPH 2022: Emerging Technologies
- SIGGRAPH 2022: Labs
- SIGGRAPH 2012: Studio
- SIGGRAPH 2012: Talks
- SIGGRAPH 2022: Talks
- SIGGRAPH 2023: Talks
- SIGGRAPH 2023: Panels
- SIGGRAPH 2022: Panels
- SIGGRAPH 2012: Panels
- SIGGRAPH 2011: Panels
- SIGGRAPH 2012: Courses
- SIGGRAPH 2024: Technical Papers
Conference Contributions
Experiences
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Emerging Technologies
Learning
-
Courses
Posters
Talks-Sketches
Presenter(s):Entry #: 13Presenter(s):Entry #: 37Presenter(s):Technical Papers
Sessions Moderated
- “Gaussian quadrature for photon beams in Tangled” by Johnson, Lacewell, Selle and Jarosz
- “Importance sampling of area lights in participating media” by Kulla and Fajardo
- “Decoupled ray-marching of heterogeneous participating media” by Kulla
- “Demand-driven volume rendering of terascale EM data” by Jeong, Pfister, Lichtman, Beyer and Hadwiger
- “Fast Generation of Directional Occlusion Volumes” by Willmott
- “Local image-based lighting with parallax-corrected cubemaps” by Lagarde and Zanuttini
- “Tiled and clustered forward shading: supporting transparency and MSAA” by Olsson, Billeter and Assarsson
- “Art pipeline: transition from offline to realtime CG” by Liekis, Zioma and Hodgson
- “Real-Time Geometry Caches” by Gneiting
- “Implementing Efficient Virtual Shadow Maps for Many Lights” by Olsson, Sintorn, Kampe, Billeter and Assarsson
- “Efficient Rendering With Tile Local Storage” by Bjørge, Martin, Fredriksen and Kakarlapudi
- “Building Interstellar’s Black Hole: The Gravitational Renderer” by James, Dieckmann, Roberts, Thorne and Pabst
- “Stackless Ray Tracing of Patches from Feature-Adaptive Subdivision on GPUs” by Binder and Keller
- “A Practical and Controllable Hair and Fur Model for Production Path Tracing” by Chiang, Bitterli, Tappan and Burley
- “Art-Directable Multiple Volumetric Scattering” by Wrenninge
- “An Approximate Reflectance Profile for Efficient Subsurface Scattering” by Christensen
Other Information
Roles
- Conference Support Committee Member: General Jury
- Conference Support Committee Member: Learning Related
- Course Organizer
- Course Presenter
- Courses Organizing Committee Chair/Co-Chair
- Emerging Technologies Presenter
- Poster Presenter
- Talk (Sketch) Moderator
- Talk (Sketch) Presenter
- Technical Paper Presenter
- Technical Papers Jury Member
- Technical Papers Organizing Committee Member
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