“Quantum Rendering: An Introduction to Quantum Computing and Quantum Algorithms, and Their Applications to Computer Graphics” by Lanzagorta and Uhlmann
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Entry Number: 32
Title:
- Quantum Rendering: An Introduction to Quantum Computing and Quantum Algorithms, and Their Applications to Computer Graphics
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Prerequisites
The course is self-contained and does not assume any prior knowledge of quantum physics or quantum computing. Familiarity with classical rendering algorithms such as Z-Buffering and ray casting is helpful. A basic understanding of linear algebra and vector spaces is absolutely required.
Intended Audience
People interested in a concise introduction to quantum computing and quantum rendering, and who wish to learn how the future of computing will affect computer graphics.
Description
A concise and self-contained introduction to quantum computing and its application to computer graphics. In addition to providing a general overview of quantum computing, the course reviews the theoretical limitations of classical computing for graphics and simulation, and how quantum computers can overcome these restrictions.