Per H. Christensen


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Most Recent Affiliation(s):


  • Mental Images, Senior Software Designer

Other / Past Affiliation(s):


  • Square USA, Inc.
  • Pixar Animation Studios

Location:


  • Seattle, Washington, United States of America

Bio:

  • SIGGRAPH 2018

    Per Christensen is a principal software developer in Pixar’s RenderMan group in Seattle. He received an M.Sc. degree in electrical engineering from the Technical University of Denmark and a Ph.D. in computer science from the University of Washington in Seattle. Before joining Pixar, he worked at Mental Images in Berlin and at Square USA in Honolulu. His movie credits include every Pixar movie since Finding Nemo, and he has received an Academy Award for his contributions to the development of point-based global illumination and ambient occlusion. 

    SIGGRAPH 2014

    Per Christensen is a senior software developer in Pixar’s RenderMan  group in Seattle. His main research interests are efficient ray tracing and global illumination in very complex scenes. He received an  M.Sc. degree in electrical engineering from the Technical University of Denmark and a Ph.D. in computer science from the University  of Washington in Seattle. Before joining Pixar, he worked at mental images in Berlin and at Square USA in Honolulu. His movie credits include Finding Nemo, The Incredibles, Cars, Ratatouille, Wall-E,  Up, Toy Story 3, Cars 2, Brave, and Monsters University. He has received an Academy Award for his contributions to the development  of point-based global illumination and ambient occlusion.  

    SIGGRAPH 2012

    Per Christensen is a senior software developer in Pixar’s RenderMan group in Seattle. His main research interests are efficient ray tracing and global illumination in very complex scenes. He received an M.Sc. degree in electrical engineering from the Technical University of Denmark and a Ph.D. in computer science from the University of Washington in Seattle. Before joining Pixar, he worked at Mental Images in Berlin and at Square USA in Honolulu. His movie credits include Finding Nemo, The Incredibles, Cars, Ratatouille, Wall-E, Up, Toy Story 3, and Cars 2. He has received an Academy Award for his contributions to the development of point-based global illumination and ambient occlusion.

    SIGGRAPH 2010

    Per Christensen is a senior software developer in Pixar’s RenderMan group. His main research interest is efficient ray tracing and global illumination in complex scenes. Before joining Pixar, he worked at Mental Images and at Square USA. He received an M.Sc. degree in electrical engineering from the Technical University of Denmark and a Ph.D. in computer science from the University of Washington in Seattle. His movie credits include Finding Nemo, The Incredibles, Cars, Ratatouille, Wall-E, and Up. He has received an Academy Award for his part in the development of point-based rendering for indirect illumination and ambient occlusion (with Michael Bunnell and Christophe Hery).  

    SIGGRAPH 2008

    Per Christensen is a senior software developer in Pixar’s RenderMan group in Seattle. His main research interest is efficient ray tracing and global illumination in very complex scenes. Before joining Pixar, he worked at Mental Images in Berlin and at Square USA in Honolulu. He received an M.Sc. degree in electrical engineering from the Technical University of Denmark and a Ph.D. in computer science from the University of Washington in Seattle.  


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