“Waterbending: Water Effects on The Last Airbender” by Sachs, Twigg, Uren, Wyder-Hodge and Rasmussen

  • ©Ian Sachs, Christopher D. Twigg, Lee Uren, Pearson Wyder-Hodge, and Nick Rasmussen

Conference:


Type(s):


Title:

    Waterbending: Water Effects on The Last Airbender

Session/Category Title:   Elemental Training 101


Presenter(s)/Author(s):



Abstract:


    In The Last Airbender, citizens of the Water Nation are bestowed with the ability to control water. Under a waterbender’s control, water is able to take on a huge variety of shapes both furious and serene. Turning these gifts into a visually compelling reality was one of the main technical challenges faced in production of The Last Airbender.

References:


    ECKSTEIN, I., TONG, Y., KUO, C.-C. J., AND DESBRUN, M. 2007. Volume-controlled surface fairing. In ACM SIGGRAPH 2007 Sketches.

    ENRIGHT, D., MARSCHNER, S., AND FEDKIW, R. 2002. Animation and rendering of complex water surfaces. ACM Trans. Graph. 21, 3, 736–744.

    LOSASSO, F., TALTON, J., KWATRA, N., AND FEDKIW, R. 2008. Two-way coupled SPH and particle level set fluid simulation. IEEE Transactions on Visualization and Computer Graphics 14, 4, 797–804.

    SHI, L., AND YU, Y. 2005. Taming liquids for rapidly changing targets. In Proceedings of the 2005 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 229–236.

    ZHU, Y., AND BRIDSON, R. 2005. Animating sand as a fluid. In SIGGRAPH ’05: ACM SIGGRAPH 2005 Papers.


Overview Page: