“Realistic eye motion using procedural geometric methods”

  • ©Erick Miller and Dmitriy Pinskiy

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    Realistic eye motion using procedural geometric methods

Session/Category Title:   Capturing and Visualizing Animation


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Abstract:


    For late-breaking R&D on the upcoming Disney film King of the Elves, we have embarked upon an adventure called the Realistic Eye Initiative; to investigate realistic procedural methods for one of the most important aspects of a digital character’s face — the eyes. We will leap beyond the simple spheres of previous Disney films, into fantastic, striking realism. Using an anatomically motivated approach, our method to produce realistic convincing deformations of the skin and flesh surrounding the eye is unique, not only due to the novel approaches employed, but also because our method is entirely procedural, based on geometric analysis and packaged into a production friendly, compact, efficient mathematical apparatus in the form of a single black-box deformer that can be easily applied onto any digital creature’s face.


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