“A particle system for direct synthesis of landscapes and textures”

  • ©Argiris A. Kranidiotis

Conference:


Type(s):


Interest Area:


    Technical

Title:

    A particle system for direct synthesis of landscapes and textures

Session/Category Title:   Natural Causes


Presenter(s)/Author(s):



Abstract:


    A new fast method for generation of landscape images and textures. A particle system following simple rules generates images that give the illusion of a 3D model, although images are generated directly in 2D space.

References:


    1. 1 Alexopoulos, K.D. General Physics, Volume I, Athens 1960, 247.
    2. 2 Fournier, A., D. Fussel, and L. Carpenter. Computer rendering of stochastic models. CACM, 25(6), June 1982, 371-384.
    3. 3 Miller, S.P., Gavin. The definition and rendering of terrain maps. SIGGRAPH 86, 39-48.
    4. 4 Xin Li and Moshell M. Modeling soil: Realtime dynamic models for soil slippage and manipulation. SIGGRAPH 93, 361-368.
    5. 5 Peitgen, H.-O. and Saupe eds. The Science of Fractal Images, Springer-Verlag, New York, 1988.
    6. 6 Reeves, W.T. and R. Blau. Particle systems – a technique for modeling a class of fuzzy objects. SIGGRAPH 83, 359-376.
    7. 7 Reeves, W.T. and R. Blau. Approximate and probablistic algorithms for shading and rendering particle systems. SIGGRAPH 85, 313-322.
    8. 8 Voss, R. Random fractal forgeriesl, in Ernshaw, R.A., ed., Fundamental Algorithms for Computer Graphics, Springer,-Verlang, Berlin, 1985; NATO ASI series F, volume 17, 805-835.


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