“Remote impact: shadowboxing over a distance” by Mueller, Agamanolis, Vetere and Gibbs

  • ©Florian Mueller, Stefan Agamanolis, Frank Vetere, and Martin R. Gibbs

Conference:


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Title:

    Remote impact: shadowboxing over a distance

Presenter(s)/Author(s):



Abstract:


    Remote Impact is a boxing-like “Sports over a Distance” game that requires intense brute force from geographically distant competitors, contributing to fitness and stress relief while supporting social bonding and fun.

References:


    1. Mueller, F., Agamanolis, S., Picard, R. 2003. Exertion Interfaces: Sports over a Distance for Social Bonding and Fun. In Proc. CHI 2003, USA: ACM Press, USA.
    2. Graves, L., Stratton, G., Ridgers, N. D., Cable, N. T 2007. Comparison of energy expenditure in adolescents when playing new generation and sedentary computer games: cross sectional study. In BMJ. 2007 December 22; 335(7633): 1282–1284.
    3. Vossen, D. 2004. The Nature and Classification of Games. Avante, 2004, Vol. 10, No. 1, pp. 75
    4. Forlines, C., Wigdor, D., Shen, C., Balakrishnan, R. 2007. Direct-Touch vs. Mouse Input for Tabletop Displays. In Proc. CHI 2007, USA: ACM Press, USA.


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