“Point-based level-of-detail with object textures” by Maximo, Marroquim and Esperanca

  • ©Andrè Maximo, Ricardo Marroquim, and Claudio Esperanca

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    Point-based level-of-detail with object textures

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Abstract:


    We introduce Object Textures, a technique for mapping complex objects onto small texture patches which are dynamically retrieved during rendering. Each patch contains a subset of the object’s primitives which are read from GPU texture by a geometry shader. As a proof of concept, we demonstrate the method with a Level-of- Detail application for Point-Based Rendering. Only the coarsest resolution level is sent to the GPU while the more refined levels are recovered from an Object Texture.

References:


    1. Dachsbacher, C., Vogelgsang, C., and Stamminger, M. 2003. Sequential point trees. ACM Trans. Graph. 22, 3, 657–662.
    2. Marroquim, R., Kraus, M., and Cavalcanti, P. R. 2007. Efficient point-based rendering using image reconstruction. In PBG ’07: Proceedings of the Eurographics Symposium on Point-Based Graphics, 101–108.


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