“Heuristic Backface Culling of Animated Subdivision Surfaces” by Akenine-Moller and Séquin

  • ©Tomas Akenine-Moller and Carlo H. Séquin

Conference:


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    Application

Title:

    Heuristic Backface Culling of Animated Subdivision Surfaces

Session/Category Title:   Rendering Techniques


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Abstract:


    This simple heuristic backface culling technique for animated subdivision surfaces attempts to avoid computing backfacing polygons for each subdivision step, which saves memory and execution time.

References:


    1. DeRose, T., Kass, M. & Truong, T. (1998). Subdivision surfaces in character animation. Computer Graphics (Proc. SIGGRAPH 98), 85-94.
    2. Hoppe, H., DeRose, T. , Duchamp, T., Halstead, M., Jin, H., McDonald, J., Schweitzer, J. & Stuetzle, W. (1994). Piecewise smooth surface reconstruction. Computer Graphics (Proc. SIGGRAPH 94), 295-302.
    3. Loop, C. Smooth subdivision based on triangles. Masters Thesis, Department of Mathematics, University of Utah, August 1987.


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