“Image-based diffuse lighting using visibility maps” by Neulander

  • ©Ivan Neulander

Conference:


Type(s):


Title:

    Image-based diffuse lighting using visibility maps

Session/Category Title:   Hardware Algorithms


Presenter(s)/Author(s):



Abstract:


    Efficient approximation of image-based diffuse lighting by extracting expensive occlusion computations into a reusable visibility map. The map is used to generate multiple diffuse shaded textures at interactive speeds.

References:


    1. CHRISTENSEN, P. H. 2002. Note #35: Ambient occlusion, image-based illumination, and global illumination. PhotoRealistic RenderMan Application Notes.
    2. MILLER, G. S., AND HOFFMAN, C. R. 1984. Illumination and reflection maps: Simulated objects in simulated and real envi-ronments. In SIGGRAPH ’84 Advanced Computer Graphics Animation seminar notes, ACM SIGGRAPH.
    3. SLOAN, P.-P., ET AL. 2002. Precomputed radiance transfer for real-time rendering in dynamic, low-frequency lighting environments. In SIGGRAPH ’02 Proceedings, ACM SIGGRAPH.


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