“Polynomial wavelet trees for bidirectional texture functions” by Baril, Boubekeur, Gioia and Schlick
Conference:
Type(s):
Title:
- Polynomial wavelet trees for bidirectional texture functions
Session/Category Title: Measurement & Textures
Presenter(s)/Author(s):
Abstract:
Polynomial Wavelet Tree is a new compression scheme for BTFs, based on separation of directional and spatial variations. Textures (spatial variations) are decomposed using wavelets, and the resulting light-dependent coefficients are fitted on a polynomial approximation. The method is suitable for rendering on GPU.
References:
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3. Malzbender, T., Gelb, D., and Wolters, H. 2001. Polynomial texture maps. In SIGGRAPH ’01, ACM, New York, NY, USA, 519–528.
4. Meseth, J., Müller, G., and Klein, R. 2004. Reflectance field based real-time, high-quality rendering of BTF. Computers & Graphics 28, 1, 105–112.