F. Kenton Musgrave
About F. Kenton Musgrave
- Affiliations
- Yale University, Lecturer
- MetaCreations, Assistant Professor
- Pandromeda, Director of Advanced 3D Research
- George Washington University
- Location
- Washinton, DC, United States of America
- Bio
SIGGRAPH 1999
Ken Musgrave is a world-renowned computer graphics researcher and artist. His specialties are realistic image synthesis, models of natural phenomena for computer graphics, and algorithmic processes for the fine arts. His work has appeared in National Geographic, Scientific American, the Guggenheim Museum, Lincoln Center, and in publications and galleries worldwide. Dr. Musgrave is currently Director of Advanced 3D Research at MetaCreations, Inc., and serves on the research faculty of The George Washington University. He was recently Principal Software Engineer at Digital Domain, where he developed digital effects for the films Dante’s Peak and Titanic. Musgrave received his Ph.D. in computer science from Yale in 1993, where he worked with Banott Mandelbrot in the Yale Department of Mathematics from 1987 to 1993. He received his MS and BA in computer science from UC Santa Cruz in 1987 and 1984, respectively. He studied visual arts at Skidmore College and Colgate University and the natural sciences at UC Santa Cruz in the mid-1970’s. The main thrust of his research is the creation of a complete synthetic world, well-defined everywhere and at all scales, with visual complexity comparable to planet Earth.
SIGGRAPH 1996
Ken Musgrave is an Assistant professor in the Computer Science Department at George Washington University. Dr. Musgrave received his PhD in computer science from Yale in 1993; he worked with Benoit Mandelbrot in the Yale Department of Mathematics from 1987 to 1993. He received his MS and BA in computer science from UC Santa Cruz in 1987 and 1984, respectively. He studied visual arts at Skidmore college and Colgate University in 1973-5, and the natural sciences at UC Santa Cruz in 1975-7. While a researcher in the field of computer graphics, Musgrave considers the product of his work to be fine art. Thus he is interested in the implications of proceduralism to the creative process. His pioneering work in fractal imagery have led Mandelbrot to credit him with being ‘‘the first fractal-based artist’’. His images have appeared internationally in exhibits, and in publications both technical and popular.
SIGGRAPH 1994
Ken Musgrave is an Assistant professor in the Computer Science Department at George Washington University. Dr. Musgrave received his PhD in computer science from Yale in 1993; he worked with Benoit Mandelbrot in the Yale Department of Mathematics from 1987to 1993. He received his MS and BA in computer science from UC Santa Cruz in 1987 and 1984, respectively. He studied visual arts at Skidmore college and Colgate University in 1973-5, and the natural sciences at UC Santa Cruz in 1975-7. While a researcher in the field of computer graphics, Musgrave considers the product of his work to be fine art Thus he is interested in the Implications of procedura!Jsm to the creative process. His pioneering work in fractal imagery have led Mandelbrot to credit him with being “the first fractal-based artist”. His images have appeared internationally in exhibits, and in publications both technical and popular.
SIGGRAPH 1992
Ken Musgrave is a lecturer and PhD candidate in the Yale University Department of Computer Science. His research is primarily in the area of modeling natural phenomena, specifically realistic imaging of fractal landscapes; however, he considers the production of fine art with the computer to be his primary goal. He has been a research assistant to Benoit Mandelbrot in the Mathematics Department of Yale University since 1987. Musgrave’s research papers have appeared in IEEE Computer Graphics and Applications, the proceedings of SIGGRAPH ’89, Graphics Interface ’89, “Graphics Gems II and III”, the IBM Journal of Research & Development, and other technical publications. His images have been displayed in the SIGGRAPH ’88 and ’91 Art Shows and have appeared on the covers of “The Science of Fractal Images”, IEEE Computer Graphics and Applications, Computer Graphics World, and Sun World, as well as in National Geographic, “Fundamentals of Interactive Computer Graphics”, the Communications of the ACM and numerous magazines and books internationally.
SIGGRAPH 1991
Mr. Musgrave has been a research assistant to Benoit Mandelbrot in the Mathematics Department of Yale University since 1987. He received his M.S. in computer science from the University of California, Santa Cruz in 1987. Mr. Musgrave is currently a lecturer and Ph.D. candidate in the Yale Department of Computer Science. His background is in fine arts and physical sciences, and his research is primarily in the area of modeling natural phenomena, specifically synthetic imagery of fractal landscapes. Mr. Musgrave considers the main import of his work to be in the realm of fine art. He is a contributor to the SIGGRAPH art show, to various art exhibits in the United States and abroad, and participated in the production of the “New York Notes” performance at the Guggenheim Museum in 1990 and at the Alice Tully Hall of the Lincoln Center in 1991. Mr. Musgrave is a member of the ACM, SIGGRAPH and the IEEE Computer Society.
SIGGRAPH Conference Organizing Committee Positions
- Chair
- SIGGRAPH 1996: Sketches
Conference Contributions
- Artworks
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[2D and Wall-Hung]Artist(s):[2D and Wall-Hung]Artist(s):
- Competitions Participated
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- Presentations
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- Sessions Moderated
- “Rendering with streamlines” by Coutts and Greenberg
- “Microscopic structural modeling of colored pencil drawings” by Takagi and Fujishiro
- “Linear colour contouring for fine art printmaking” by Lee
- “Intergrating digital media and autographic fine art printmaking” by Barfield
- “Worldboard: enabling a global augmented reality infrastructure” by Kirkley, Dietz and Borland
- “Virtual Car” by Stratmann
- “Prototype system of mutual telexistence” by Kunita, Inami, Maeda and Tachi
- “Handheld interactions: tailoring interfaces for single-purpose devices” by Paley
- “3D rendering effects for 2D animation” by Williams and Gornowicz
- “Image-based techniques for object removal” by Bogart
- “Postprocess 2D motion blur for cel animation” by Cucka
- “Wet and messy fur” by Bruderlin
- “A Branching Cellular Texture Basis Function” by Burge
- “Corrective Texturing” by Stamminger, Haber, Schirmacher and Seidel
- “Bresenham Noise” by Kameya and Hart
- “Texture Mixing and Texture Movie Synthesis using Statistical Learning” by El-Yaniv, Lischinski, Werman and Bar-Joseph
- “Behavioral Animation by Constraint-Based Adaptive Search” by Codognet
- “VScape: Autonomous Intelligent Behavior in Virtual Worlds using UML” by Forte, Hall, Remagnino and Honey
- “The Puppeteer Behind The Avatar” by Chicoisne and Pesty
- “The Role of Eye Gaze in Avatar-Mediated Conversational Interfaces” by Colburn, Drucker and Cohen
SIGGRAPH Organization Contributions
- Community Events
- 2019 In Memoriam: SIGGRAPH Pioneers In Memoriam 2019
Other Information
- Roles
- Art Show Artist
- Competition Participant
- Course Organizer
- Course Presenter
- Panel Presenter
- Panels Organizing Committee Member
- Talk (Sketch) Moderator
- Talk (Sketch) Presenter
- Talks (Sketches) Jury Member
- Talks (Sketches) Organizing Committee Chair/Co-Chair
- Talks (Sketches) Organizing Committee Member
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