“Using Pre-visualization to bring HBO’s “The Last Of Us” To Life” by Wickert, Malinics and Forde – ACM SIGGRAPH HISTORY ARCHIVES

“Using Pre-visualization to bring HBO’s “The Last Of Us” To Life” by Wickert, Malinics and Forde

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Conference:


Type(s):


Interest Area:


    Gaming & Interactive, New Technologies, and Production & Animation

Title:

    Using Pre-visualization to bring HBO's "The Last Of Us" To Life

Session/Category Title:   Real-Time and Pre-Vis and Games, Oh My!


Presenter(s)/Author(s):



Abstract:


    During 2021, our team (SOKRISPYMEDIA) was brought on as a vendor to begin work on HBO’s “The Last Of Us” TV adaptation. During our work on the show, we utilized the latest virtual production technology to produce a previsualization process that allowed us to capture and playback the 3D previsualization in real time over Zoom, allowing the creative stakeholders to provide real time input on camera movement, character movement, camera lens settings and much more.


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