“Graphics in overlapping bitmap layers” by Pike

  • ©Robert Pike

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Title:

    Graphics in overlapping bitmap layers

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Abstract:


    One of the common uses of bitmap terminals is storing multiple programming contexts in multiple, possibly overlapping, areas of the screen called windows. Windows traditionally store the visible state of a programming environment, such as an editor or debugger, while the user works with some other program. This model of interaction is attractive for one-process systems, but to make full use of a multiprogramming environment, windows must be asynchronously updated, even when partially or wholly obscured by other windows. For example, a long compilation may run in one window, displaying messages as appropriate, while the user edits a file in another window. This paper describes a set of low-level graphics primitives to manipulate overlapping asynchronous windows, called layers, on a bitmap display terminal. Unlike previous window software, these primitives extend the domain of the general bitmap operator bitblt to include bitmaps that are partially or wholly obscured.

References:


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    6. NEWMAN, W. M., AND SPROULL, R. F. Principles of Interactive Computer Graphics, 2nd ed. McGraw-Hill, New York, 1979
    7. TESLER, L. The Smalltalk environment. Byte 6, 8 (Aug. 1981), 90-147.
    8. WEINREB, D., AND MOON, D. Introduction to using the window system. Symbolics, Inc., 1981.


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